<style>
    .overlay {
        position: absolute;
        top: 10px;
        left: 10px;
    }

    .overlay button {
        font: 600 12px/20px 'Helvetica Neue', Arial, Helvetica, sans-serif;
        background-color: #3386c0;
        color: #fff;
        display: inline-block;
        margin: 0;
        padding: 10px 20px;
        border: none;
        cursor: pointer;
        border-radius: 3px;
    }

    .overlay button:hover {
        background-color: #4ea0da;
    }
</style>
<script
    src="https://api.tiles.mapbox.com/mapbox.js/plugins/turf/v2.0.0/turf.min.js"
    charset="utf-8"
></script>

<div id="map"></div>
<div class="overlay">
    <button id="replay">Replay</button>
</div>

<script>
    var map = new mapboxgl.Map({
        container: 'map',
        style: 'mapbox://styles/mapbox/streets-v11',
        center: [-96, 37.8],
        zoom: 3
    });

    // San Francisco
    var origin = [-122.414, 37.776];

    // Washington DC
    var destination = [-77.032, 38.913];

    // A simple line from origin to destination.
    var route = {
        'type': 'FeatureCollection',
        'features': [
            {
                'type': 'Feature',
                'geometry': {
                    'type': 'LineString',
                    'coordinates': [origin, destination]
                }
            }
        ]
    };

    // A single point that animates along the route.
    // Coordinates are initially set to origin.
    var point = {
        'type': 'FeatureCollection',
        'features': [
            {
                'type': 'Feature',
                'properties': {},
                'geometry': {
                    'type': 'Point',
                    'coordinates': origin
                }
            }
        ]
    };

    // Calculate the distance in kilometers between route start/end point.
    var lineDistance = turf.lineDistance(route.features[0], 'kilometers');

    var arc = [];

    // Number of steps to use in the arc and animation, more steps means
    // a smoother arc and animation, but too many steps will result in a
    // low frame rate
    var steps = 500;

    // Draw an arc between the `origin` & `destination` of the two points
    for (var i = 0; i < lineDistance; i += lineDistance / steps) {
        var segment = turf.along(route.features[0], i, 'kilometers');
        arc.push(segment.geometry.coordinates);
    }

    // Update the route with calculated arc coordinates
    route.features[0].geometry.coordinates = arc;

    // Used to increment the value of the point measurement against the route.
    var counter = 0;

    map.on('load', function() {
        // Add a source and layer displaying a point which will be animated in a circle.
        map.addSource('route', {
            'type': 'geojson',
            'data': route
        });

        map.addSource('point', {
            'type': 'geojson',
            'data': point
        });

        map.addLayer({
            'id': 'route',
            'source': 'route',
            'type': 'line',
            'paint': {
                'line-width': 2,
                'line-color': '#007cbf'
            }
        });

        map.addLayer({
            'id': 'point',
            'source': 'point',
            'type': 'symbol',
            'layout': {
                'icon-image': 'airport-15',
                'icon-rotate': ['get', 'bearing'],
                'icon-rotation-alignment': 'map',
                'icon-allow-overlap': true,
                'icon-ignore-placement': true
            }
        });

        function animate() {
            // Update point geometry to a new position based on counter denoting
            // the index to access the arc.
            point.features[0].geometry.coordinates =
                route.features[0].geometry.coordinates[counter];

            // Calculate the bearing to ensure the icon is rotated to match the route arc
            // The bearing is calculate between the current point and the next point, except
            // at the end of the arc use the previous point and the current point
            point.features[0].properties.bearing = turf.bearing(
                turf.point(
                    route.features[0].geometry.coordinates[
                        counter >= steps ? counter - 1 : counter
                    ]
                ),
                turf.point(
                    route.features[0].geometry.coordinates[
                        counter >= steps ? counter : counter + 1
                    ]
                )
            );

            // Update the source with this new data.
            map.getSource('point').setData(point);

            // Request the next frame of animation so long the end has not been reached.
            if (counter < steps) {
                requestAnimationFrame(animate);
            }

            counter = counter + 1;
        }

        document.getElementById('replay').addEventListener('click', function() {
            // Set the coordinates of the original point back to origin
            point.features[0].geometry.coordinates = origin;

            // Update the source layer
            map.getSource('point').setData(point);

            // Reset the counter
            counter = 0;

            // Restart the animation.
            animate(counter);
        });

        // Start the animation.
        animate(counter);
    });
</script>
